Gaming and Simulation Capstone
Applied learning experience in which game design and programming knowledge gained from previous courses are used to design, create, and implement a new interactive and engaging experience. Course work includes documentation of all aspects of the game creation, from its inception state to its completed and tested state. A colloquium presentation allows the student the ability to share their project and experience with the entire college. 3 Credits (3 Lecture) Prerequisite(s): CIT351 and CIT412. (Writing Enriched) Fall Only.