Game & Simulation Design Principles II


Second course in design and implementation of interactive and engaging experiences. Starting with a previously developed Game Design Document (GDD), students interpret and implement the described experience. Emphasis on importance of the iterative and player-centric design, as well as the value of frequent playtesting. Topics include DevOps such as testing and versioning, as well as marketing and distribution. Use of industry-standard development environment to implement the proposed design. Fall Only.

3 Credits: 3 Lecture

CIT216 and CIT246