Game & Simulation Design Principles I


Topics for this course include the introduction of the structure and mechanics for interactive and engaging projects. Study includes units of probability related to simulation and game design. The use of oral presentations and written documentation will verify the student's ability to communicate their design. An industry-standard game engine is introduced. Course work includes guided hands-on activities that enhance the learning experience. Fall Only.

3 Credits: 3 Lecture

CIT160 and CSC132; or
CIT112 and CIT160