Gaming and Simulation Design Principles II
Advanced topics in simulation and game design. Topics include logos, menus, interfaces, game textures, game levels, characters, 3D models, and game world geometry. A current industry and/or educational game development environment is used to design or implement design concepts. Course work includes guided hands-on activities that enhance the learning experience. 3 Credits (3 Lecture) Prerequisite(s): CIT114 and CIT260. Spring Only.