Introductory topics include gaming industry history, game development processes, game genres, storyboarding, game environment, character design, interface design, game play, AI, the psychology of game design, and professionalism. Study provides overall view of the gaming and simulation components. Practical hands-on application includes using a simple game design environment to design and write simple games. 3 Credits (3 Lecture) Prerequisite(s): CSC124. (Science, Technology and Society) Spring Only.