Game and Simulation Design Principles II
The second course on design and implementation of interactive and engaging experiences. Starting with a previously developed Game Design Document (GDD), students must interpret and implement the experience described. The importance of the iterative and player-centric design, as well as the value of frequent playtesting will be emphasized. Topics include DevOps such as testing and versioning, as well as marketing and distribution. An industry-standard development environment is used to implement the proposed design. (formerly CIT214) Fall Only.
3 Credits: 3 Lecture