College Catalog

Gaming and Simulation Design Principles II


Advanced topics in simulation and game design.  Topics include logos, menus, interfaces, game textures, game levels, characters, 3D models, and game world geometry. A current industry and/or educational game development environment is used to design or implement design concepts. Course work includes guided hands-on activities that enhance the learning experience. 3 Credits (3 Lecture) Prerequisite(s): CIT114 and CIT260. Spring Only.

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